Thursday, November 18, 2010

Star Wars : The force unleashed 2 - Review

Well, star wars : the force unleashed 1 was basicly a pretty awesome game.
It provided us with all the whoop ass jedi/sith canoodling we've always been craving.
All in all a great game imo.
So the anticipation before the sequel was realeased was pretty high.
They had been advertising the game with "over the top" force powers, combat system and of course a pretty awesome trailer.
I can't complain much about the game graphics, well not THAT much anyway, the graphics are ok.
But what really bugged me was the game mechanics. Geez, you might as well make the game in 2D with the awesome display of movement, combat and force powers demonstrated in this joke of a sequel. Yawn..
For an example, you're gonna do a jump attack, so you jump, and you attack, and suddenly starkiller himself freezes mid-air and star pummeling away, and then land straight on the spot below.
Another example, you're gonna do an allout force push, and you start charging in a direction, and your enemy is suddenly running in another direction, "no problem, ill just adjust the direction of the blow a little".
Wrong. Once you start charging, the direction of the force push is locked, you cant even change it slightly.
Awesome.
The combat system gets repetetive quite fast, in an interview, the developer said they were really gonna make your lightsabers count unlike the predecessor. Well good job on that. After 20minutes it gets boring using the lightsabers, you could replace the melee sytem with the World of warcrafts rogue ability "sinister strike" and even that would be more giving.
On positive side, you can combine your melee combos with your force powers to some degree, adding a lightning powered lightsaber sweep to crush a bunch of stormtroopers is fun for a while, but it also wears off because of the lack of new combos.
For a game that pretends to offer many possibilities regarding combining enviroment and skill with forcepowers, the game offers little when it comes to variation.
Elite units such as big sheild robots are EASILY taken down from awar with your saber throw combined with the "cutscene finishers" where you press one button to enter the "finishing mode" where you have to push one or two buttons in the right moment to automaticly finish the elite mob. This takes away the whole point of elite mobs, because they really arent much harder to kill than the average joe stormtrooper.
The game is also quite short, and the only "real boss" you fight is the you know who of Star wars.
And the fight is more mindless clone ravaging button mashing with pauses to climb some cloning facility.
The story is acceptable. But not convincing.
You're basicly a clone of starkiller, Vader is trying to make a new "perfect soldier" or whatever, and you seem to be another failed offspring involuntarily brought into his evil plot. So you escape, and want to find starkillers sweetheart, Juno.
One of the major disappointments was the part where you meet Yoda, before you enter some sort of spiritual place. All this is concluded with a 10 second cutscene and you never see yoda again. I mean, wth were these guys thinking? It's Yoda!
Obviously, the force wasn't with Lucasarts on this one.

That's my 10 cents


All in all the game gets a well deserved 4/10.

The game feels incomplete and rushed.

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